RuneScape 3: P2P Solo Dungeoneering Guide

runescapegold2007 Date: Nov/30/16 03:38:27 Views: 1568

There are a few different methods to achieving the skillcapes in Dungeoneering. Dungeoneering gives very good combat exp per hour as well, at least 50K XP/Hour is common when doing solo mediums; this makes for a good method of training combat passively.


In Dungeoneering, choosing the right equipment is vital. It is the difference between getting 50K XP and getting 30K XP. When you first start Dungeoneering you will get 1 bind slot - this should be used to bind the best weapon you can use. Your next bind should be a defensive bind and the bind after that should be a weapon switch. After this, you can pick 2 amazing binds.


RuneScape 3 Solo Dungeoneering Guide


1. Just do large floors with 5 people instead of mediums with 1. Other than that, everything is pretty much the same. Assuming that you have followed the guide regarding equipment, and have read the tips for Dungeoneering at the bottom, the training should give you the most efficient XP rates for your level. These can be concluded like the below:


Rush: small size, complexity 1, aim to complete the dungeon in the fastest time possible to get them out of the way

Small: small size, complexity 6. 

Medium: medium size, complexity 6. 


2. Optimising Floors


3. The most beneficial route

Try to do as many skill doors as possible when in a party and if you are waiting for a key, do some skilling. C2 fishing is one of the fastest ways of gaining fishing XP in the game which involves doing dungeons on complexity 2 so that only fishing and some other basic skills appear.


4. AFK Method

The AFK method is perfect for skillers who do not want to level up their combat stats - or any stats for that matter. Despite doing literally nothing, you can still achieve high XP rates exceeding 200K XP/Hour. For this method you will be joining the friend's chat "free leech". 


5. Dungeoneering Tips

  • Bind some law runes and start each floor by Runecrafting some cosmic runes (or vice versa) this allows you to create a gatestone which you can drop anywhere and teleport to. 
  • This makes the dungeon quicker;
  • Avoid skilling in the dungeons, unless you need food or XP, skilling is a waste of time;
  • Bonus rooms give an extra 13% of XP at the end of each dungeon, but if you need to make a potion to access that door, just leave it. It is not worth your time to open it.